Reading material to supplement lecture slides (up)

 
 

Lesson 1: What is UbiComp? (up)

«The computer for the 21st century» 
«The coming age of calm technology» 
«Beyond prototypes: challenges in deploying ubiquitous systems» 
«The active badge location system» 
 

Lesson 2: Spontanous Interaction (up)

«Reach out and touch: using NFC and 2D barcodes for service discovery and interaction with mobile devices» 
«Extending Mobile Devices with Spatially Arranged Gateways to Pervasive Services» 
«Using Speakeasy for Ad Hoc Peer-to-Peer Collaboration»  
 

Lesson 3: Context (up)

«A Survey of Context-Aware Mobile Computing Research» 
«A Context-Based Infrastructure for Smart Environments» 
«Out of context: Computer systems that adapt to, and learn from, context» 
«There is more to Context than Location»  
«Context-Aware Computing Applications»  
«A Practical Approach to Recognizing Physical Activities» 
 

Lesson 4: Location (up)

«A Relative Positioning System for Co-located Mobile Devices» 
«Delivering Real-World Ubiquitous Location Systems» 
«Place Lab: Device Positioning Using Radio Beacons in the Wild» 
 

Lesson 7: Security (up)

«In Search of Usable Security: Five Lessons from the Field» 
«The trouble with login: on usability and computer security in ubiquitous computing» 
«CCC: How to fake fingerprints» 
«Security and Trust in Mobile Interactions: A Study of Users' Perceptions and Reasoning» 
«Efficient Mutual Data Authentication Using Manually Authenticated Strings» 
«Seeing-Is-Believing: Using Camera Phones for Human-Verifiable Authentication» 
«Shake well before use: Authentication based on Accelerometer Data» 

Lesson 8a: Privacy (up)

«Ninja: Non Identity Based, Privacy Preserving Authentication for Ubiquitous Environments» 
«Privacy Protection for RFID with Hidden Subset Identifiers» 
«Inference Attacks on Location Tracks» 

Lesson 8b: HCI (up)

«Robust Recognition of Reading Activity in Transit Using Wearable Electrooculography» 
«Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces» 
«MAKEIT: Integrate User Interaction Times in the Design Process of Mobile Applications» 
«Overcoming Assumptions and Uncovering Practices: When Does the Public Really Look at Public Displays?» 
«Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists» 
Letzte Änderung: 27.05.2008, 12:32 | 387 Worte